97 cards found.

Convalescent Care

Enchantment {1}{W}{W} (3)

At the beginning of your upkeep, if you have 5 or less life, you gain 3 life and draw a card.
Enlightenment comes most swiftly at life's end.



Color Identity: W,White
Printings:
Onslaught (Rare)

Foreign Names:

Formats:

Corrupt Official

Creature Human Minion   3 / 1   {4}{B} (5)

{2}{B}: Regenerate Corrupt Official.
Whenever Corrupt Official becomes blocked, defending player discards a card at random.
His favor comes at a high price.



Color Identity: B,Black
Printings:
Mercadian Masques (Rare)

Foreign Names:

Formats:

Crossbow Infantry

Creature Human Soldier Archer   1 / 1   {1}{W} (2)

{t}: Crossbow Infantry deals 1 damage to target attacking or blocking creature.
"He can split a marshfly in two from halfway across the range."
—Onean sergeant



Color Identity: W,White
Printings:
Ninth Edition (Common)

Foreign Names:

Formats:

Custody Battle

Enchantment Aura   {1}{R} (2)

Enchant creature
Enchanted creature has "At the beginning of your upkeep, target opponent gains control of this creature unless you sacrifice a land."
Goblins resolve disputes by splitting everything straight down the middle.



Color Identity: R,Red
Printings:
Onslaught (Uncommon)

Foreign Names:

Formats:

Daru Warchief

Creature Human Soldier   1 / 1   {2}{W}{W} (4)

Soldier spells you cast cost {1} less to cast.
Soldier creatures you control get +1/+2.
His victories speak for him.



Color Identity: W,White
Printings:
Scourge (Uncommon)

Foreign Names:

Formats:

Death Pits of Rath

Enchantment {3}{B}{B} (5)

Whenever a creature is dealt damage, destroy it. It can't be regenerated.
"Neither could I forget what I had read of these pits—that the sudden extinction of life formed no part of their most horrible plan."
—Edgar Allan Poe,
"The Pit and the Pendulum"



Color Identity: B,Black
Printings:
Ninth Edition (Rare)

Foreign Names:

Formats:

Deepwood Elder

Creature Dryad Spellshaper   2 / 2   {G}{G} (2)

{X}{G}{G}, {t}, Discard a card: X target lands become Forests until end of turn.
They'd guarded the Henge so long that they were as attuned to the powerstones as they were to the trees.



Color Identity: G,Green
Printings:
Mercadian Masques (Rare)

Foreign Names:

Formats:

Demoralize

Instant {2}{R} (3)

All creatures gain menace until end of turn. (They can't be blocked except by two or more creatures.)
Threshold — If seven or more cards are in your graveyard, creatures can't block this turn.



Color Identity: R,Red
Printings:
Odyssey (Common)

Foreign Names:

Formats:

Dosan's Oldest Chant

Sorcery {4}{G} (5)

You gain 6 life.
Draw a card.
As Dosan's chant grew in volume, a second, deeper voice rose up in harmony behind it, strong enough to shake the earth and yet vibrant enough to fill the spirit.



Color Identity: G,Green
Printings:
Saviors of Kamigawa (Common)

Foreign Names:

Formats:

Downhill Charge

Instant {2}{R} (3)

You may sacrifice a Mountain rather than pay this spell's mana cost.
Target creature gets +X/+0 until end of turn, where X is the number of Mountains you control.



Color Identity: R,Red
Printings:
Nemesis (Common)

Foreign Names:

Formats:

Druid's Call

Enchantment Aura   {1}{G} (2)

Enchant creature
Whenever enchanted creature is dealt damage, its controller creates that many 1/1 green Squirrel creature tokens.
Suffer the little creatures, for they may yet rise up and beat you senseless.



Color Identity: G,Green
Printings:
Odyssey (Uncommon)

Foreign Names:

Formats:

Dwarven Patrol

Creature Dwarf   4 / 2   {2}{R} (3)

Dwarven Patrol doesn't untap during your untap step.
Whenever you cast a nonred spell, untap Dwarven Patrol.
Dwarves never worry about who watches their backs.



Color Identity: R,Red
Printings:
Apocalypse (Uncommon)

Foreign Names:

Formats:

Eager Cadet

Creature Human Soldier   1 / 1   {W} (1)

"Training? Seeing my crops burnt to cinders was all the 'training' I needed."



Color Identity: W,White
Printings:
Ninth Edition (Common)

Foreign Names:

Formats:

Ebony Owl Netsuke

Artifact {2} (2)

At the beginning of each opponent's upkeep, if that player has seven or more cards in hand, Ebony Owl Netsuke deals 4 damage to that player.
"Owls filled the skies during the Kami War, harbingers of darker times to come."
—The History of Kamigawa



Color Identity:
Printings:
Saviors of Kamigawa (Uncommon)

Foreign Names:

Formats:

Elvish Guidance

Enchantment Aura   {2}{G} (3)

Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional {G} for each Elf on the battlefield.
"Old home never forgotten, new home ours forever."



Color Identity: G,Green
Printings:
Onslaught (Common)

Foreign Names:

Formats:

Elvish Lookout

Creature Elf   1 / 1   {G} (1)

Shroud (This creature can't be the target of spells or abilities.)
Like a masterful quilter, Yavimaya stitches together patches of color to warn its denizens of threats.



Color Identity: G,Green
Printings:
Urza's Destiny (Common)

Foreign Names:

Formats:

Epic Struggle

Enchantment {2}{G}{G} (4)

At the beginning of your upkeep, if you control twenty or more creatures, you win the game.

Illus. Chris Rahn


Color Identity: G,Green
Printings:
Magic Online Promos (Rare)

Foreign Names:

Formats:

Equal Treatment

Instant {1}{W} (2)

If any source would deal 1 or more damage to a permanent or player this turn, it deals 2 damage to that permanent or player instead.
Draw a card.



Color Identity: W,White
Printings:
Torment (Uncommon)

Foreign Names:

Formats:

Fangren Firstborn

Creature Beast   4 / 2   {1}{G}{G}{G} (4)

Whenever Fangren Firstborn attacks, put a +1/+1 counter on each attacking creature.



Color Identity: G,Green
Printings:
Salvat 2005 (Rare)

Foreign Names:

Formats:

Fiery Temper

Instant {1}{R}{R} (3)

Fiery Temper deals 3 damage to any target.
Madness {R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)



Color Identity: R,Red

No results found.
Bummer

97 cards found.